![]() However, the crux of the matter is resolution and the extent to which Xbox One X scales up compared to base hardware - and this is somewhat crucial for a title like Halo Wars 2. ![]() ![]() We only have really limited comparison points thus far - essentially based around the tutorial and the first mission - but there are areas where Xbox One X looks better than the maxed-out PC experience, though whether this down to work-in-progress lighting bugs or by deliberate design remains to be seen. The results are suitably impressive, but of course, we are looking at early Xbox One X code so we should expect to see some changes and improvements before the enhanced version releases in November. The good news is that at Gamescom, we were given access to an early build of Halo Wars 2 running on Xbox One X, and armed with 4K direct feed capture, we're able to offer an early look at scalability on an established Xbox Play Anywhere title. For example, all marketing of the beautiful Forza Motorsport 7 has been on X hardware, while other titles such as Sea of Thieves have only been demoed thus far running on the Xbox One S. If there's one aspect of Xbox One X coverage we've yet to explore in depth so far, it's how enhanced first-party titles compare with existing PC and Xbox One versions of the same game.
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